Producteur de jeu
Software developer and agile enthusiast. I help teams being more efficient and competitive, thanks to the agile values: individuals and interactions, working software, customer collaboration and responding to change. Always seeking to improve how we work using Scrum, eXtreme Programming, Lean, Kanban, etc.
I’m currently enjoying my role as game producer at Social Point, where I’ve been involved in the world launches of Dragon Land and World Chef.
I try and play many games to discover new mechanics and understand why and how they succeed.